Feats

Racial feats

Bulky (Half-giant)
Prerequisite: Half-giant
You receive the powerful build ability like a Bugbear. You also suffer the penalties to Stealth and AC like large creatures do.

Butcher (Half-orc)
Prerequisite: Half-orc, Profession: Butcher or Soldier 5 ranks, Weapon Focus: Axes
You receive a +1 bonus on attack and damage rolls with axes.

Earthbond (Dwarf/Gnome)
Prerequisite: Dwarf or Gnome
You feel connected with earth itself. You receive tremorsense (10ft radius) and a +2 bonus on Acrobatic checks while on the solid ground.

Halfblood Feint (Half-Elves)
Prerequisite: Half-Elves, Combat Expertise
You can make a Bluff check to feint in combat as a free action once per turn.
Special: Halfblood counts as the Improved Feint feat for the purpose of meeting a prerequisite for a feat, prestige class, or special ability.

For friends and family (Dwarf/Half-dwarf)
Prerequisite: Dwarf or Half-dwarf, Profession: Soldier 5 ranks
Your devotion for your family and friends makes you overcome your illnesses to protect them. When one of your comrades is reduced to less than zero hit points you go into bezerker rage as if you were under the effects of a rage spell. This lasts a a number of rounds equal to your improved constitution modifier. While in this rage your movement increases by 10 ft.
Special: You may take this as a fighter bonus feat

Green fingered (Elf/Bugbear)
Prerequisite: Elf or Bugbear
You gain Speak with Plants 1/day as a spell-like ability and a +2 bonus on Knowlegde: Nature checks.

Grove Guardian (Elf/Gnome/Bugbear)
Prerequisite: Elf, Gnome or Bugbear
You are among the favored protectors of nature. You gain woodland stride and animal empathy as special abilities, with a caster level equal to you hit die. In addition you speak Druidic or Sylvan, although you may not read or write them.

Horned One (Half-Giant)
Prerequisite: Half-giant
Your horns are pronounced and powerful. You gain a natural weapon: Gore attack for 1d4 points of damage. This attack may be used in addition to your weapon attack while charging.

Harpooneer (Kuo-toa)
Prerequisite: Kuo-toa, Profession: Fisherman or Soldier 5 ranks, Weapon Focus: Spears and Lances
You receive a +1 bonus on attack rolls with spears and lances. In addition, spears and lances in your grasp add 10 feet to their range increment when thrown. If they do not have a natural range increment they gain one.
Special: You may take this as a fighter bonus feat

Hot blooded (Gnoll)
Prerequisite: Gnoll
Your passion makes you convincing and makes you overcome your fears. Once per day you may enter bezerker rage as if you were under the effects of a rage spell as an immediate action. This lasts a a number of rounds equal to your improved constitution modifier.

Lucky Charm (Halfling)
Prerequisite: Halfling
Mathias smiles on you and those around you. Once per day you, or an ally within line of sight may re-roll any dice and take the highest result.

Outcast (Half-giant)
Prerequisite: Half-giant
You have been banished from you tribe or left behind, leaving you behind scarred and on your own. You receive a +3 bonus on Intimidate and Survival checks.

Sacred Animal Bond (Half-giant)
Prerequisite: Half-giant, Knowledge nature 1 rank
You respect animals and commune with them in special ways. You speak a language that allows you to communicate on a very basic level with animals (this functions like a speak with animals spell). You receive the Favored Enemy: Animals ability, like a first level ranger.

Shore Strider (Kuo-toa)
Prerequisite: Kuo-toa
You are a landwalker amongst your people and became more comfortable walking. You receive a +10 movement bonus on your basic land speed and a -10 movement penalty on your swim speed.

Star gazer (Gnoll)
Prerequisite: Gnoll, spellcaster level 1+, gnoll racial starsign trait
You heed the way of your ancestors and draw special power from the skies and the universe. Each morning you may pray for an hour to change the bonus of the starsign you were born under to any other bonus. This doesn’t change your birthday, it only enables you to channel a different power. You may pray for this feat while preparing spells.

The Forest is Our Teacher (Elf/Bugbear)
Prerequisite: Elf or Bugbear, Knowledge: Nature 5 ranks
You have lived long enough in the forest to recognize its secrets. Once per day you may cast Commune with Nature with a caster level equal to half your hd, or your highest druid or ranger level. Using this ability takes thirty minutes instead of ten.

Troll blooded (Human/Half-giant)
Prerequisite: Human or Half-giant
You heal twice as many hit points as you normally would while resting at night. In addition your bulk gives you a +2 bonus on strength checks.

Wave Crasher (Kuo-toa)
Prerequisite: Kuo-toa
When charging with a Kuo-toa favored weapon you receive a +3 to hit instead of +2. In addition you deal damage as if you set you weapon for a charge when charging a flat-footed foe.
Special: You may take this as a fighter bonus feat

Regional Feats

Born Amidst the Dead and Muck (Barbossa)
Prerequisite: Inhabitant of Barbossa
+1 on saves against necromancy and death effects and against disease and poison. You have a +2 bonus on Diplomacy checks against evil creatures.

Backwoods Boy (Kesma or Merma)
Prerequisite: Inhabitant of Kesma or Merma
You receive a +2 bonus on Handle Animal, Knowledge: Nature and Survival.

Child of the Mountain Slopes (Vuorilas)
Prerequisite: Inhabitant of Vuorilas
You receive a +2 bonus to Climb checks in mountains and retain your dexterity bonus to AC even while climbing.

Magic Runs Deep in Your Veins (Nyphvile)
Prerequisite: Inhabitant of Nyphvile
Pick a zero level sorcerer/wizard spell. You may use that spell as a spell-like ability once per day with a caster level equal to your character level. In addition you may use wands as if you were a level sorcerer/wizard of half your character level (minimum 1).

Sea explorer (Merma, Tuuli Verisi)
Prerequisite: Inhabitant of Merma or Tuuli Verisi
You receive a +2 bonus on Profession: Sailor, Knowledge: Geography and Use Rope checks.

Devotion Feats

We share Mielikki
Prerequisite: Religion: Mielikki
As a devoted to Mielikki, you receive a +4 bonus on Diplomacy checks made against other followers of Mielikki. Additionally you gain a +3 bonus on Knowledge: Nature checks.

We Share Ilmarinen
Prerequisite: Religion: Ilmarinen
As a devoted to Ilmarinen, you receive a +4 bonus on Diplomacy checks made against other followers of Ilmarinen. Additionally you gain a +3 bonus on Knowledge: Architecture and engineering checks.

We Share Ilmatar
Prerequisite: Religion: Ilmatar
As a devoted to Ilmatar, you receive a +4 bonus on Diplomacy checks made against other followers of Ilmatar. Additionally you gain the ability use Cure light wounds another creature as a 1/day spell-like ability with a caster level equal to your HD.

We Share Ukko
Prerequisite: Religion Ukko
As a devoted to Ukko, you receive a +4 bonus on Diplomacy checks made against other followers of Ukko. Additionally you gain a Protection from Evil on yourself or another creature as a 1/day spell-like ability with a caster level equal to your HD.

We Share Atho
Prerequisite: Religion: Atho
As a devoted to Atho, you receive a +4 bonus on Diplomacy checks made against other followers of Atho. Additionally you may hold your breath 4 rounds per point of Constitution instead of 2.

We Share Smiley Mathias
Prerequisite: Religion: Smiley Mathias
As a devoted to Smiling Mathias, you receive a +4 bonus on Diplomacy checks made against other followers of Smiling Mathias. Additionally you gain a +1 luck bonus on your lowest saving throw. If two saving throws are tied you must choose which one of them receives the bonus. You may forfeit this luck bonus to use your Lucky Charm feat an additional time per day.

We Share Surma
Prerequisite: Religion Surma
As a devoted to Surma, you receive a +4 bonus on Diplomacy checks made against other followers of Surma. Additionally you gain a +4 bonus on Intimidate checks.

We Share Untamo
Prerequisite: Religion Untamo
As a devoted to Untamo, you receive a +4 bonus on Diplomacy checks made against other followers of Untamo. Additionally you gain a +3 bonus to the first intelligence based skill you use during the day, provided that you have rested.

We Share Hiisi
Prerequisite: Religion: Hiisi
As a devoted to Hiisi, you receive a +4 bonus on Diplomacy checks made against other followers of Hiisi. Additionally you receive a +1 on attack and damage rolls against lawful good creatures.

We Share Loviathar
Prerequisite: Religion Loviathar
As a devoted to Loviathar, you receive a +4 bonus on Diplomacy checks made against other followers of Loviathar. Additionally you receive a +1 on attack and damage rolls against chaotic good creatures.

Feats

On the Shoulders of Heroes Gentlemanic