On the Shoulders of Heroes
Large city: Waalderstal
Hamlets: Mjerhemmen, Stroome
Population: Half-giants (50%), humans (40%), other (10%).
Exports: Pelts, cattle.
Government: Vulgaris Magistralis. A traditional leader that is untouchable and immortal.
Symbol/flag: A circle surrounding a square.
Gamleland, the old country, covers the Nortern reaches of the continent. It is inhospitable land, even more so than other parts of Bellög. The people of Gamleland have to be tough as nails, as they live in abominable weather conditions: blizzards, cold snaps and heavy fog are common. The North is sparsely inhabited and monstrous creatures, such as white dragons, frost wyrms and dire animals, roam unchecked. Many of the people that live here still live as nomads, wandering the tundra, forced to follow the great herds of mammoths and giant elk for sustenance, as their ancestors did. Large towns are rare, in fact there is only one, as it nearly impossible to produce enough food for their inhabitants.
Long before the other countries took form all humans were ruled by the Vulgaris Magistralis and all free men lived in Gamleland. As the times went by, however, people expanded and some craved for more freedom. Humans came in contact with the open-minded gnolls and the separated elves and some knew that they wanted to choose their own leaders. This lead to the rise of the first jarl, Vainamoinen. Chosen by members of his tribe because of his unfaltering wisdom, strength and charisma he challenged the Magistralis to a duel for freedom. The competition ended in a draw and the Magistralis allowed the first men to separate themselves from the old country. Vainamoinen led his people south, to warmer, more hospitable lands and founded what is now known as Kesma. Many warlords attempted the same feat, to face the Magistralis in a duel, but none succeeded. There were those that fled the North and left the frozen tundra for more hospitable environments. Over many wars and weddings the new realms of men, Merma, Kesma and Vuorilas were born. To this day Gamleland has a feeling of antiquity about it, something sad but untouchable that hangs in the frosty air. For many people it is a place they would sooner forget, something that reminds them of ages past.
People in Gamleland live remote, simple lives. Many of them rare come into contact with the outside world. They are generally a crude people, with harsh habits, limited verbal skill and strange convictions. Villages are few and far between and guards unheard of. People are expected to arrange their own protection and to provide for their families. Many of the inhabitants of Gamleland have giant blood flowing through their veins. Although but few true giants still roam the plains there are more half-giant tribes than anywhere else on the continent.
Places of interest
Build by the order of paladins to serve as their base of operations, this massive stone fortress on the Northern cliffs is an impressive sight. It functions as a dwarven fortress city in many ways and can last on its stores for months.
The god Hiisi destroyed Nira with immense tremors and a gaping gorge is all that remains. They say the village still lies there, at the bottom, in the dark depths of the earth… Half-giant clans are terrified of what lies in the darkness, many of them believe the place cursed, or some portal to a twisted nether realm. Whether this is the truth or not, no expeditions have returned from Svartmund so far.
Monoliths of J’ran
These crude stone monoliths jut out of the tundra like primeval teeth. They were build long before men came to the North but still thrum with magical power. Who or why they were constructed remains a well kept secret, although they are sacred to many different peoples. The clans of the Bonebreaker tribe return here each year in a ritual which involves breaking one’s nose with a piece of obsidian.