The small folk live under the hills and in tiny wooden huts. Halflings are the second best friend of every common people in Bellög.

Halflings look like small, squat, furry men. They have square faces and slightly enlarged, almond eyes. Their feet and legs grow bristly fur, which explains their dislike for footwear. Despite their hair Halflings relate more to the elves than to humans or Dwarves.

Halflings have been inhabitants of Bellög for countless generations, although it remains a mystery for how long exactly or where they originated from. Halfling origins, as Halflings themselves, are a complete mystery. The Halflings care little about such trivialities as the past. They shrug, take a sip of nice wine, smoke some pipe take a nap. Some people think that halflings are lazy, Halflings prefer the say that they are “living in the present”.

Despite their easy-going nature the Halfling culture has closely adapted to living around the larger common folk. Their culture seems to be a mishmash of human, Dwarven and Elven culture, with strange, seemingly contradictory elements from each tradition. Halflings seem to get along fine with all of their larger brethren for this reason and they are quick to take advantage. Halflings do specialized craft work and go placed impossible to reach for medium creatures and as a reward receive military protection. They are especially famous for their dashing wickerwork and their cooking skills.

In Halfling culture males are the dominant sex.. In theory. In truth over the last hundreds of years a shift in dominion has left the females in complete control, to the point where they grow several inches taller than males. Marital dispute is an everyday occurrence and most often ends in a physical bout which the woman wins. Dwarves and humans often mock Halfling men, as being unable to hold their own against women. Elves however, respect halfling men for their humble acceptance of femininity.

Halfling men often become somewhat apathetic and finally accept their fate (or drown it in alcohol), it is no surprise Halflings are frequent visitors of their local taverns. This tavern is the place where disputes are resolved under the eye of friends and family and where families are reunited. Its a rare halfling that is not at on first name basis with his local barkeep.

For some reason Halflings dislike change. Halflings cling to their culture and daily lives. In this respect Dwarves and Halflings agree: both like things to stay the same. Where Halflings differ from Dwarves is that they firmly believe “it will turn out okay in the end” therefore they are much less likely to resist change when it comes, still less to take up arms.

Because Halflings are weak creatures their culture is subject to constant adaptation from that of larger folk around them. Halflings know as no other do how to manipulate people into seeing things their way. Their frequent tavern visits make Halflings masters of social interaction. As a Halfling sees it they have little chance of becoming best friends of strangers, but they might have better chance aiming for second place.

Halflings believe in making their own luck. Their religion knows no gods or saints but Smiling Matias, a low bred Halfling that got rich when he found a Giant’s treasure. Matias no longer lives, not in physical form anyway, but his great-great-grandchildren own a tavern in his name which attracts pilgrims that come to offer tribute each year. Each of them tosses coins into the Smiling well in hope of good fortune. Every year they throw feasts to celebrate the existence of their god and their prosperity. These parties are wild, with plenty of wind instruments, songs and dance. As is expected of such an adaptable people a large number of halflings has turned to Dwarf, Elf and human religion as well.


  • +2 Dexterity, –2 Strength. Halflings are weak but nimble.
  • Small: As a Small creature, a Halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but he uses smaller weapons than medium creatures use, and his lifting and carrying limits are three-quarters of those of a medium character.
  • Halfling base land speed is 20 feet.
  • +2 racial bonus on Climb, Jump, and Stealth checks.
  • +1 racial bonus on all saving throws. Halflings are notoriously lucky.
  • +2 morale bonus on saving throws against fear: This bonus stacks with the Halfling’s +1 bonus on saving throws in general.
  • +1 racial bonus on attack rolls with thrown weapons and slings.
  • +2 racial bonus on Perception checks.
  • Automatic Languages: One of the common languages and Halfling.
  • Favoured Class: Rogue.


On the Shoulders of Heroes Gentlemanic