Monsters

Rules – Half-giant, greater

Among greater Half-giants males are much more common than females, as horned females are considered abominations. They are taller, heavier and stronger than their lesser kin, but also simpler of mind.

  • +4 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma. Greater Half-giants are powerful and hardy but slow.
  • Large: -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Stealth checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Giant: Greater Half-giants have the Giant creature type.
  • Half-giant base land speed is 40 feet.
  • Low-Light Vision: A Half-giant can see twice as far as a Human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish colour and detail under these conditions.
  • Natural weapon: Gore (1d8).
  • +2 racial bonus on Survival, Ride and Handle animal checks concerning mounts. Half-giants are nomads and have a great deal of respect for their animals.
  • Hardy: Half-giants are resistant against cold. They can survive in colder climates without having to save against hypothermia and receive a +2 bonus on saves against cold magic.
  • Automatic Language: Gamli.
  • Favored Class: Barbarian.

Monsters

On the Shoulders of Heroes Gentlemanic