Items and misc

Magic items

Time of the Gods – In the old time all kinds of magic items were crafted. Most were made by the gods themselves, some by powerful spirits and elementals. Items from this period are not for sale in cities but lost artefacts, relics and legacies, hidden in the depths of the earth, in the possession of gods or on the altars of high temples.
Time of Giants – During the Time of Giants started seeping from the world. This reduced the potential for creating items of magical nature. The maximum enhancement level of armours and weapons was five. Only wonderful items of medium and low power could be created. In small cities these items are not for sale and only rarely in capitols. These items are typically very expensive and their owners will not part with them cheaply.
Time of Humans – During the age of humans magic is a hidden thing. Magic weapons can generally only be crafted with magic steel. In the hands of experienced craftsmen magic weapons and armours may carry up to a +2 bonus. Only minor wonderful items are still crafted in these dark days. These items can be purchased in any of the largers cities, where they are still a rarity.

Building Materials

Blood Rock – Sukkō : This blood red stone seems drenched in blood. When struck its resonance sounds like a cry of pain. When wielding a piercing or slashing weapon while standing the weapon gains the Keen property.
Marble – Kesma/Vuorilas : This smooth, polished stone is much sought after for temples and statues. In the mountains west of Kesma white marble is found, in Vuorilas black marble.

Weapon + Armor Materials

Adamantine – Bakkesat/Sukkō : This immensely strong metal is the strongest in the world.

Dragonwood – Kesma: This rare wood is as strong and heavy as stone, it is almost black in color. Any items that can normally be fashioned from wood can be fashioned from dragonwood instead. Items fashioned from darkwood are twice as heavy as their wooden counterparts, although they have hardness 8, and 10 hp/inch of thickness, and immunity to fire. Items carved from dragonwood are twice as expensive as normal wooden items.

Cold iron – Gamleland – This steel, which will only form in the coldest of mountains, carries a magic repellent property.

Arcane iron – Bakkesat: Arcane iron is enhanced by magic, even by the hands of a moderate craftsmen. It is expensive and rare, however: an item crafted from arcane iron costs 100 x its weight in lbs, so an arcane iron scale mail costs 3.000 gold. Armor and weapons crafted from arcane iron are always considered to be of masterwork quality. Enchantments placed on such items have their cost reduced by 10%. Arcane iron otherwise has qualities no different from common steel.

Mithril – Sukkō/Tuuli Virisi: This light metal is found near active volcanoes.

Silver – Gamleland/Merma/Kesma/Sukkō: Silver is precious but common. Legends praise it for it’s evil repelling properties.

Darkwood – Kesma: The woods of Mielikki’s Embrace have a special place in the goddess’ heart. The wood of the trees here is lighter and of excellent quality then normal wood.


Horses from Gamleland – Gamleland: These stout animals have thick fur and are more resistant to the harsh northern climate than other horses. They are broader and stronger than their southern kin as well. For 1.5 times the price of a regular horse this animal receives a +2 bonus on saves against cold and a +2 bonus to strength.

Horses from Vuorilas – Vuorilas: Theses horses are native to the hill in the south of Vuorilas. They are faster and more agile than their regular kin. For 1.5 times the price of a regular horse these specimens have +10 foot movement and a +2 bonus to dexterity.

Salty Stew – This fish stew is traditionally baked beneath a salty crust. It is expensive because of preparation time and precious ingredients, but nutritious.
Smoked Starfish – This broth is generally eaten by the less fortunate in small towns and poor taverns. It consists of numerous sea creatures and gull meat, steamed with weeds and grain.

Elven Wine – The Elves of Mielikki’s Embrace make a rare, expensive, sweet red wine that sticks to the tongue. The flavour will stay with the drinker for hours, making it popular with nobles and the wealthy.
Sparkle Ale – This clear, blond ale is brewed by the monks of the sea god Atho. Their secret is fresh mountain water from holy springs.

Bakkebrew – Since the dawn of time dwarves have brewed and perfected this stout. The recipe is a highly regarded secret and they brew it only in the Brewery. It is the thickest, strongest beer on the continent, thick enough to chew.
Grey Beard – This very strong wine is drunk with sea food in Bakkesat. Dwarves make it from grapes that grow on the river banks of Amskea.
Firewater – This drink, that is traditionally distilled from grain on mountain slopes, is known as the strongest drink on the continent. It is milky white and bitter, with a lingering after taste.

Mountainbrew – This liquor, which is called mountain water in jest, is distilled from rare mushrooms. It burns brighter than oil and has a strong, earthy taste.

Meat stew – In Sukkō eating the flesh of intelligent creatures is not considered a crime. The flesh of some humanoids is seen as a real delicacy.

Tuuli Virisi
Albatros eggs – The huge albatrosses only make their nests on the islands. Their huge eggs are poached and sold for high prices on the market.
Shell stew – The islands are generally barren, so most food has to come out of the sea. Boiled shellfish, served with weeds, are a common dish.

Stolen goods – Barbossa is a pirate state. Anything can be found as long as one is willing to pay the price.
Poison – Only in Barbossa poison can be purchased on the market.


Further away from the lands where these specialities are made they become more precious. Follow the guidelines in the next table to determine price of speciality projects.

Standard distance raise: 10% per country the object travels through.
Standard danger fee: 20% for more dangerous routes
Tuuli Virisi is small and inhospitable: all foreign goods are 20% more expensive
Cost drops: Neighbouring countries with close bonds sell items for identical price, but do not export

Country of origin Bakkesat Barbossa Gamleland Kesma Merma Sukkō Tuuli Virisi Vuorilas
Bakkesat 100% 110% 150% 130% 120% 150% 100%
Barbossa 110% 100% 160% 130% 110% 140% 120% 140%
Gamleland 150% 160% 100% 110% 120% 140% 200% 110%
Kesma 130% 130% 110% 100% 100% 150% 140% 110%
Merma 120% 110% 120% 100% 100% 150% 120% 120%
Sukkō 140% 140% 150% 150% 100% 190%
Tuuli Virisi 170% 120% 200% 140% 120% 190% 100% 200%
Vuorilas 100% 140% 110% 110% 120% 200% 100%

Items and misc

On the Shoulders of Heroes Gentlemanic