Pirates are common on the seas and in the harbors of Barbossa, Merma and Gamleland. These sly warriors combine abilities of fighters, rangers and rogues. Although pirates in name, any well trained sailor, viking or scoundrel might feel this class represents their abilities.

A typical place for a pirate adventure is on the high sea. They are well known for their lust for gold and liquor. Not all pirates adhere to the stereotype of the plundering scoundrel, however, and some travel for more noble purposes, or because they simply enjoy adventuring.

Their practical knowledge and flexibility, combined with a wide variety of skills and decent combat prowess makes pirates excellent adventurers. It is not uncommon for them to leave the sea from time to time to explore land instead. Adventuring with adventurers allows a pirate to obtain the wealth he needs to one day own a boat of his own.

Pirates are a varied bunch and depending on their specialties they benefit from having different high ability scores.

Although evil plundering pirates are a common stereotype among the common races in Bellög not all pirates sack and loot indiscriminately. In general pirates lean towards a chaotic alignment, but as many good as evil pirates can be found sailing the seas.

Pirates, being sailors at heart, may take upon worshiping Atho.

Fighting is as old as the world. Through history many different techniques and philosophies regarding fighting have emerged. Fighters that share a school, or master, tend to see each other as brothers, while fighters with different training often see each other as rivals or foes. Not every man that can hold a weapon is considered a fighter: one needs to complete a very heavy, time intensive course before one earns that honor. Fighters are the elite warriors of armies, specialist mercenaries and mythical heroes. They win long, exhausting tournaments or prove themselves against seemingly impossible odds. It is uncommon that a fighter refers to himself as a fighter. Instead the brunt of them take on a title related to their training. So a fighter may call himself an archer, a two-hander, a hammer shield or an executioner.

Adventurers tend to feel very safe behind the broad shoulders of a fighter. Having an individual around who specializes solely in combat makes it a more viable option.

Dwarves and Hobgoblins have an extensive history in the art of war. Many Humans and Half-dwarves show talent for fighting and have the devotion and strength to endure the harsh training.


Level Bab F/R/W Special
1 1 0/2/0 Life Style I
2 2 0/3/0 Sneak attack +1d6
3 3 1/3/1
4 4 1/4/1
5 5 1/4/1 Sneak attack +2d6
6 6/1 2/5/2 Life Style II
7 7/2 2/5/2 Uncanny Dodge
8 8/3 2/6/2 Sneak attack +3d6
9 9/4 3/6/3
10 10/5 3/7/3 Life Style III
11 11/6/1 3/7/3 Sneak attack +4d6
12 12/7/2 4/8/4
13 13/8/3 4/8/4 Improved Uncanny Dodge
14 14/9/4 4/9/4 Sneak attack +5d6
15 15/10/5 5/9/5
16 16/11/6/1 5/10/5 Life Style IV
17 17/12/7/2 5/10/5 Sneak attack +6d6
18 18/13/8/3 6/11/6
19 19/14/9/4 6/11/6
20 20/15/10/5 6/12/6 Sneak attack +7d6

Skill points: A pirate has 4 skillpoints (plus intelligence modifier) for that level, or 4 times that amount on level 1.

Class skills: The Pirate’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Speak Language (Int), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Stealth (Dex), Survival (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).

Hit die: d8.

Class Features

A number of pirate abilities are identical to the rogue abilities as described in PHB.

Weapon and Armor Proficiency
A pirate is proficient with all simple and martial weapons, and with light armor.

Life style: Starting at level 1, each pirate choses a career path. A career determines the style of the pirate, how they fight and act. When a choice is made the pirate must stick to the choice during their entire career. There are three paths a pirate may choose from:
Navigator: A navigator knows his way around the seas. He is a survivalist, scout and explorer. He benefits from having a high wisdom score.
Scoundrel: A scoundrel is a skill monkey, who uses precision weapons. He benefits from having a high dexterity score.
Seadog: A seadog is a brute, specialized in melee combat. What he lacks in intelligence and skill, he makes up for in strength.

Life Style Level Navigator Scoundrel Seadog
I Track* Weapon Finesse* Power Attack*
II Animal Companion** Evasion** Rage 1/day**
III Swift Tracker** Monkey Tail Rage 2/day**
IV Eagle Eyes Improved Evasion** Greater Rage**

* A pirate receives this as a bonus feat, even if he does not meet the prerequisites.
**Like the Ranger/Rogue/Barbarian class, respectively.

Eagle Eyes: The pirate’s eyes improve because of constant watching. He gains low light vision, or, if he has low light vision, he gains dark vision out to 30 feet. If he has dark vision it increases by 30 feet.

Monkey Tail: The pirate is at home in the ropes and sails. He may climb using just one hand and he never loses his dexterity bonus to AC while balancing or climbing.


On the Shoulders of Heroes DaanDenBoer